Tips and Tricks for Using Hair Farm Pro v2.6.1 for 3ds Max 2013-17 x64
Hair Farm for 3ds Max 2013: A Powerful Plugin for Creating Realistic Hair and Fur
If you are a 3D artist or animator who wants to create realistic hair and fur for your characters, creatures, or environments, you might be interested in Hair Farm, a plugin for 3ds Max that offers a complete solution for hair modeling, styling, simulation, and rendering.
Hair Farm For 3ds Max 2013 Torrent
In this article, we will introduce you to Hair Farm, its features and benefits, its compatibility and requirements, and how to install and use it for 3ds Max 2013. We will also show you how to create different hair styles and effects with Hair Farm, and where to find tutorials and resources for learning more about this plugin.
What is Hair Farm?
Hair Farm is a plugin for 3ds Max that allows you to create realistic hair and fur for your 3D models. It was developed by Cem Yuksel, a computer graphics researcher and professor at the University of Utah, who has been working on hair simulation since 2006.
The features and benefits of Hair Farm
Hair Farm has many features and benefits that make it a powerful and versatile plugin for hair creation. Some of them are:
It uses a unique hair mesh system that lets you model hair as polygonal meshes, which are easy to edit, deform, and animate.
It can generate hair strands from any hair mesh with full control over the number, length, thickness, orientation, curliness, clumping, frizz, kink, tapering, randomness, and variation of the strands.
It has a comprehensive set of tools for styling and grooming hair, such as modifiers, brushes, combing guides, cutting scissors, curling irons, blow dryers, force fields, collision objects, gravity, wind, turbulence, etc.
It has a dedicated hair renderer that supports ray tracing, global illumination, depth of field, motion blur, shadows, transparency, reflection, refraction, scattering, anisotropy, etc.
It has a smart hair shader that simulates natural color variation, curvature, and reflection of hair using ombré (root and end color), balayage (highlight color), base layer (vertex color), and reflection (flow map) controls.
It has a component design system that allows you to easily exchange beard, brows, and hair elements to create different hairstyles.
It has a hair patch system that allows you to add details to existing hair assets by using morphable scalp patches and baby hair elements.
It has a fast performance that can handle millions of strands in real time in the viewport and render high-quality images in minutes.
It has a user-friendly interface that is intuitive and consistent with the native 3ds Max environment.
The compatibility and requirements of Hair Farm
Hair Farm is compatible with 3ds Max versions from 2010 to 2022. It supports both 32-bit and 64-bit versions of Windows XP/Vista/7/8/10. It requires at least 4 GB of RAM (8 GB recommended) and a graphics card that supports DirectX 9 or higher.
H Hair Farm is not a free plugin, but you can download a trial version from the official website and test it for 30 days. The full version costs $699 for a single license, $599 for each additional license, and $299 for an educational license. You can also get discounts for bulk purchases and upgrades.
How to install and use Hair Farm for 3ds Max 2013
Installing and using Hair Farm for 3ds Max 2013 is easy and straightforward. Here are the steps you need to follow:
The installation process and activation of Hair Farm
Download the Hair Farm installer from the official website and run it as an administrator.
Select the 3ds Max version you want to install Hair Farm for (in this case, 2013) and click Next.
Accept the license agreement and click Next.
Choose the installation folder and click Next.
Click Install and wait for the installation to finish.
Launch 3ds Max 2013 and go to Customize > Plugin Manager. Make sure that HairFarm.dlo is checked and loaded.
Go to Help > About Hair Farm. Click on Activate License and enter your license key. Click OK and restart 3ds Max.
The basic workflow and tools of Hair Farm
The basic workflow of Hair Farm consists of four steps: modeling, styling, rendering, and animation. You can access the Hair Farm tools from the Create panel, the Modify panel, the Rendering menu, and the Animation menu.
Step
Description
Tools
Modeling
This is where you create the hair mesh that defines the shape and distribution of the hair strands. You can use any standard 3ds Max modeling tools or use the Hair Mesh object that comes with Hair Farm.
Hair Mesh, Editable Poly, Editable Spline, etc.
Styling
This is where you style and groom the hair strands using various modifiers and brushes. You can adjust the length, thickness, orientation, curliness, clumping, frizz, kink, tapering, randomness, and variation of the strands. You can also use combing guides, cutting scissors, curling irons, blow dryers, force fields, collision objects, gravity, wind, turbulence, etc. to create different effects.
Hair Modifier Stack, Hair Brush Modifier, Hair Cut Modifier, Hair Curl Modifier, Hair Dry Modifier, Hair Force Modifier, Hair Collision Modifier, etc.
Rendering
This is where you apply materials and render the hair using the Hair Farm renderer. You can use the smart hair shader that simulates natural color variation, curvature, and reflection of hair using ombré (root and end color), balayage (highlight color), base layer (vertex color), and reflection (flow map) controls. You can also use any standard 3ds Max materials or maps for hair. You can adjust the rendering settings such as ray tracing, global illumination, depth of field, motion blur, shadows, transparency, reflection, refraction, scattering, anisotropy, etc.
Hair Material Editor, Hair Material Library Browser, Hair Renderer Settings Dialog Box
Animation
This is where you animate the hair using keyframes or dynamics. You can use any standard 3ds Max animation tools or use the Hair Dynamics object that comes with Hair Farm. You can also use morph targets or component design system to create different hairstyles.
Hair Dynamics Object Properties Dialog Box, Hair Morph Object Properties Dialog Box, Hair Component Object Properties Dialog Box, etc.
How to create different hair styles and effects with Hair Farm
In this section, we will show you some examples of how to create different hair styles and effects with Hair Farm. We will assume that you have already installed and activated Hair Farm for 3ds Max 2013.
How to model hair meshes and generate hair strands
To model hair meshes and generate hair strands with Hair Farm, you can follow these steps:
Create a new scene in 3ds Max 2013 and import or create a head model that you want to add hair to.
Select the head model and go to Create > Geometry > Hair Farm > Hair Mesh. This will create a new object called Hair Mesh01 that covers the head model with a polygonal mesh.
Go to the Modify panel and adjust the parameters of the Hair Mesh object. You can change the number of segments, the thickness, the offset, the smoothing, the UV mapping, etc. You can also use the sub-object modes to edit the vertices, edges, faces, and elements of the hair mesh.
Go to Create > Geometry > Hair Farm > Hair Object. This will create a new object called Hair Object01 that generates hair strands from the hair mesh. You can see the hair strands in the viewport and in the render.
Go to the Modify panel and adjust the parameters of the Hair Object. You can change the number of strands, the length, the thickness, the orientation, the curliness, the clumping, the frizz, the kink, the tapering, the randomness, and the variation of the strands. You can also use maps to control these parameters.
Repeat these steps for different parts of the head model, such as the scalp, the bangs, the sideburns, etc. You can use different hair meshes and hair objects for each part.
How to style and groom hair using various modifiers and brushes
To style and groom hair using various modifiers and brushes with Hair Farm, you can follow these steps:
Select a hair object that you want to style and go to Modify > Modifier List > Hair Farm Modifiers. You will see a list of modifiers that you can apply to the hair object.
Choose a modifier that suits your needs and add it to the modifier stack. For example, you can use Hair Cut Modifier to trim or cut the hair strands, Hair Curl Modifier to curl or wave the hair strands, Hair Dry Modifier to blow dry or straighten the hair strands, etc.
Adjust the parameters of the modifier in the Modify panel. You can also use maps or sub-object modes to control these parameters.
Alternatively, you can use Hair Brush Modifier to style and groom the hair strands using various brushes. You can choose from different types of brushes, such as comb, smooth, lengthen, shorten, move, twist, bend, etc. You can also adjust the size, strength, falloff, and direction of the brush.
Use your mouse or tablet pen to paint or stroke on the hair strands in the viewport. You will see the changes in real time.
Repeat these steps for different hair objects or parts of the hair object. You can use different modifiers and brushes for each part.
How to apply materials and render hair using the Hair Farm renderer
To apply materials and render hair using the Hair Farm renderer with Hair Farm, you can follow these steps:
Select a hair object that you want to apply materials to and go to Rendering > Material Editor > Compact Material Editor. You will see a list of sample materials that you can use for hair.
Choose a material that suits your needs and drag it to an empty slot in the material editor. For example, you can use Hair Material (Smart) to apply a smart hair shader that simulates natural color variation, curvature, and reflection of hair using ombré (root and end color), balayage (highlight color), base layer (vertex color), and reflection (flow map) controls.
Adjust the parameters of the material in the material editor. You can also use maps or sub-object modes to control these parameters.
Drag and drop the material from the material editor to the hair object in the viewport. You will see the material applied to the hair object.
Repeat these steps for different hair objects or parts of the hair object. You can use different materials for each part.
Go to Rendering > Render Setup > Common tab > Assign Renderer rollout. Choose Hair Renderer as the production renderer and click OK.
Go to Rendering > Render Setup > Renderer tab > Hair Renderer rollout. Adjust the rendering settings such as ray tracing, global illumination, depth of field, motion blur, shadows, transparency, reflection, refraction, scattering, anisotropy, etc.
Click on Render or press F9 to render the scene with the Hair Farm renderer. You will see the final image with the realistic hair and fur.
Where to find tutorials and resources for Hair Farm
If you want to learn more about Hair Farm and how to use it for creating realistic hair and fur for your 3D models, you can find many tutorials and resources online. Here are some of them:
The official website and documentation of Hair Farm
The official website of Hair Farm is The official website of Hair Farm is http://www.hair-farm.com, where you can find the latest news, updates, downloads, and support for the plugin. You can also access the online documentation of Hair Farm from the website, which provides detailed information and instructions on how to use the plugin and its features.
The online courses and videos for learning Hair Farm
There are many online courses and videos that teach you how to use Hair Farm for creating realistic hair and fur for your 3D models. Some of them are:
Hair Farm: The Ultimate Hair Solution for 3ds Max, a course by Digital Tutors that covers the basics and advanced techniques of Hair Farm, such as modeling, styling, rendering, and animation of hair.
Creating Realistic Hair with Hair Farm in 3ds Max, a course by Pluralsight that shows you how to create different hair styles and effects with Hair Farm, such as curly, straight, long, short, wet, dry, etc.
Hair Farm Tutorial Series, a series of videos by Cem Yuksel, the developer of Hair Farm, that demonstrates how to use the plugin and its features for various scenarios and projects.
Hair Farm Tutorials, a playlist of videos by CG Record that showcases some of the best examples and tutorials of Hair Farm by various artists and studios.
The user community and gallery of Hair Farm
If you want to interact with other users of Hair Farm and see some of the amazing works created with the plugin, you can join the user community and gallery of Hair Farm. Some of them are:
Hair Farm Forum, where you can ask questions, share tips, post feedback, report bugs, request features, and discuss anything related to Hair Farm with other users and developers.
Hair Farm Gallery, where you can browse and admire some of the stunning images and animations created with Hair Farm by various artists and studios.
Hair Farm Facebook Page, where you can follow the latest news, updates, events, and contests of Hair Farm and see some of the best works created with the plugin.
Hair Farm YouTube Channel, where you can watch some of the most impressive videos and demos of Hair Farm and learn some of the tricks and techniques used by the experts.
Conclusion
Hair Farm is a powerful plugin for 3ds Max that allows you to create realistic hair and fur for your 3D models. It has many features and benefits that make it a versatile and user-friendly plugin for hair creation. It is compatible with 3ds Max versions from 2010 to 2022 and supports both 32-bit and 64-bit versions of Windows XP/Vista/7/8/10. It is not a free plugin, but you can download a trial version from the official website and test it for 30 days. The full version costs $699 for a single license, $599 for each additional license, and $299 for an educational license. You can also get discounts for bulk purchases and upgrades.
In this article, we have introduced you to Hair Farm, its features and benefits, its compatibility and requirements, and how to install and use it for 3ds Max 2013. We have also shown you how to create different hair styles and effects with Hair Farm, and where to find tutorials and resources for learning more about this plugin. We hope you have found this article useful and informative.
FAQs
Here are some frequently asked questions about Hair Farm:
Q: Can I use Hair Farm with other 3D software besides 3ds Max?
A: No, Hair Farm is only available as a plugin for 3ds Max. However, you can export your hair models from 3ds Max to other formats such as OBJ or FBX and import them into other software.
Q: Can I use Hair Farm with VRay or other renderers besides the Hair Farm renderer?
A: Yes, you can use Hair Farm with any renderer that supports standard materials or maps. However, you will not be able to use some of the advanced features of the Hair Farm renderer such as ray tracing, global illumination, depth of field, motion blur, shadows, transparency, reflection, refraction, scattering, anisot Q: Can I use Hair Farm with VRay or other renderers besides the Hair Farm renderer?
A: Yes, you can use Hair Farm with any renderer that supports standard materials or maps. However, you will not be able to use some of the advanced features of the Hair Farm renderer such as ray tracing, global illumination, depth of field, motion blur, shadows, transparency, reflection, refraction, scattering, anisotropy, etc. You will also need to adjust the material settings and the lighting conditions to match the Hair Farm renderer.
Q: How can I create realistic hair textures and colors with Hair Farm?
A: You can use the smart hair shader that comes with Hair Farm to create realistic hair textures and colors. The smart hair shader simulates natural color variation, curvature, and reflection of hair using ombré (root and end color), balayage (highlight color), base layer (vertex color), and reflection (flow map) controls. You can also use any standard 3ds Max maps or textures for hair, such as bitmap, noise, gradient, etc.
Q: How can I simulate hair dynamics and collisions with Hair Farm?
A: You can use the Hair Dynamics object that comes with Hair Farm to simulate hair dynamics and collisions. The Hair Dynamics object allows you to apply physical properties and forces to the hair strands, such as mass, stiffness, damping, gravity, wind, turbulence, etc. You can also use collision objects to prevent the hair strands from penetrating or intersecting with other objects in the scene.
Q: How can I create different hairstyles and components with Hair Farm?
A: You can use the component design system and the hair patch system that come with Hair Farm to create different hairstyles and components. The component design system allows you to easily exchange beard, brows, and hair elements to create different hairstyles. The hair patch system allows you to add details to existing hair assets by using morphable scalp patches and baby hair elements.
Q: How can I learn more about Hair Farm and get help if I have any problems?
A: You can learn more about Hair Farm by visiting the official website http://www.hair-farm.com, where you can find the online documentation, tutorials, videos, forums, gallery, support, and contact information. You can also join the user community and gallery of Hair Farm on Facebook https://www.facebook.com/HairFarm and YouTube https://www.youtube.com/user/HairFarm3D, where you can interact with other users and see some of the amazing works created with the plugin.
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